Lineups with the same pick count and slate day wait together. Once grouped, your score is compared only with that group.
When a group locks
A group locks when it reaches 64 unique players or when the first pick starts, whichever comes first. It does not lock early just because the minimum has been reached.
Group size
For 2–6 pick lineups, the minimum viable group is 4 unique players and the maximum is 64 unique players.
One player, one seat
One normalized wallet contributes at most one lineup to a group. Additional lineups from the same player remain in the pool for a later group. Group size is counted by unique owners.
Pick visibility
- While waiting: other players can see that a lineup exists, but not its picks.
- After lock: members of the same group can see one another’s picks.
- After settlement: settled lineups become public.
Experience levels
| Level | Settled real-money lineups | Band |
|---|---|---|
| Level 0 | 0–4 | New |
| Level 1 | 5–24 | Developing |
| Level 2 | 25–99 | Experienced |
| Level 3 | 100+ | Veteran |
Matchmaking downgrade
Matchmaking tries to group players within the same level first. If a higher level is too thin when the pool locks, waiting lineups may be placed into a lower matchmaking band so a viable group can form. This affects only that lineup’s matchmaking placement and does not lower the player’s account level. Higher-level spill is capped at 10% of the receiving group.
Low-participation matching
When participation is low, different lineup sizes may be matched together. Scores are adjusted based on hit rate and lineup size, with larger lineups receiving slightly more weight for the additional selections.
Cancellation
Cancellation is free during the first 5 minutes after placement, and only while the lineup is still waiting for a group. It is unavailable after the 5-minute window, after grouping, while another cancellation is processing, or after settlement, return, or cancellation.